A bed is a block that allows a player to sleep and to reset their spawn betoken to within a few blocks of the bed in the Overworld. If the bed is obstructed or removed, the player spawns at the default world spawning location.
Contents
- 1 Obtaining
- i.1 Natural generation
- 1.2 Breaking
- 1.3 Crafting
- 1.4 Trading
- ii Usage
- 2.ane Sleeping
- 2.1.i Passing the night
- 2.1.ii Setting the spawn point
- 2.2 Bouncing
- 2.3 Curing
- 2.iv Placement
- 2.ane Sleeping
- iii Sounds
- 3.1 Generic
- 3.two Unique
- 4 Data values
- 4.1 ID
- 4.2 Metadata
- four.three Block states
- 4.4 Cake data
- 5 Advancements
- 6 History
- 6.1 Information history
- 6.two Bed "detail"
- 6.2.1 Appearances
- half dozen.2.2 Names
- 7 Issues
- eight Trivia
- 9 Gallery
- ten References
Obtaining [ ]
Natural generation [ ]
- Igloo
A ruddy bed naturally generates in each igloo.
- Village
Beds of various colors generate in village houses, depending on the specific structure and biome:
- Desert village houses have cyan, light-green, or lime beds.
- Plains hamlet houses take white or yellow beds.
- Savanna village houses have orange, cherry-red, or yellow beds.
- Snowy taiga[ BE only ] and taiga hamlet houses have blueish or regal beds.
- Snowy tundra hamlet houses have blue, red, or white beds.
Breaking [ ]
Beds tin can be mined with whatsoever tool, or without a tool.
Block | Bed | |
---|---|---|
Hardness | 0.2 | |
Breaking time | ||
Default | 0.iii |
A bed too drops itself as an item when pushed by a piston.
Crafting [ ]
Ingredients | Crafting recipe | Description |
---|---|---|
Matching Wool + Any Planks | The wool color must match. The planks can be different. | |
White Bed + Matching Colored Dye | White beds tin can be re-dyed using dyes.[ Java Edition but ] | |
Any Bed + Matching Dye | A bed of any colour can exist re-dyed using dyes.[ Bedrock and Education editions but ] | |
Whatever Dyed Bed + Bleach | This removes the color from the bed.[ Bedrock and Pedagogy editions only ] |
Trading [ ]
Journeyman-level shepherd villagers sell i of 16 beds for iii emeralds as part of their trades.
Usage [ ]
Sleeping [ ]
Beds are used by pressing the use item push button while looking at the bed.
A histrion sleeps by using a bed during a thunderstorm, or at nighttime (between 12542 and 23459 ticks in clear weather condition, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Attempting to use a bed at any other time results in the message "You can sleep but at night and during thunderstorms"[ JE only ] or "You lot can simply slumber at night".[ Exist merely ] A histrion sleeps in a bed for 101 in-game ticks, or 5.05 seconds before the fourth dimension skips to the adjacent solar day. Sleeping in a bed with the /gamerule doDaylightCycle
set to fake
results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to mean solar day.
Sleeping in a bed is possible simply in the Overworld. Attempting to slumber in a bed in the Nether, the End, and custom dimensions in which they are disabled causes information technology to explode and set burn to surrounding blocks; unless /gamerule respawnBlocksExplode
is prepare to false
.[one] The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or terminate crystal (six). The explosion centers on the caput part of the bed. Villagers can sleep normally in whatever dimension without the bed being blown up.[two] Upon death from a bed explosion, the bulletin "(Thespian) was killed by [Intentional Game Pattern]" appears.
The player must be close to the bed to sleep. If the player is close plenty to click on the bed, just non shut enough to sleep in it, the message "Y'all may not rest now, the bed is too far away"[ JE just ]/"The bed is besides far away"[ Exist only ] appears. A role player must be within two blocks of the bed in Java Edition or 3 blocks in Bedrock Edition to utilize the bed.
If a "monster" is within 8 blocks of the bed horizontally (in the Ten- and Z-centrality), and five blocks vertically (in the Y-centrality), the message "Y'all may not balance at present, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Well-nigh hostile mobs, as well as some neutral mobs forestall players from sleeping, as shown in the table beneath.
Mob | Prevent the histrion from sleeping |
---|---|
Bonfire | Aye |
Craven Jockey | When hostile[ JE but ]Yes[ Exist merely ] |
Creeper | Yes |
Drowned | Yes |
Endermite | Yes |
Enderman | When hostile |
Ender Dragon | No |
Evoker | Yes |
Ghast | No |
Giant | Aye |
Guardian , Elderberry Guardian | Yes |
Hoglin | No |
Illusioner | Yes |
Killer Bunny | No |
Magma Cube | No[ JE merely ]Yes[ Be only ] |
Piglin | No |
Piglin Beast | Yes |
Pillager | Aye |
Phantom | Yes |
Ravager | Yes |
Shulker | No |
Silverfish | Yes |
Skeleton , Skeleton Horseman , Stray , Wither Skeleton | Yes |
Spider , Cave Spider , Spider Jockey | Yeah |
Slime | No[ JE merely ]Yes[ BE only ] |
Vex | Yeah |
Vindicator | Yep |
Witch | Yep |
Wither | Yes |
Zoglin | Aye |
Zombie , Zombie Villager , Husk | Yes |
Zombified Piglin | When hostile[ JE only ]Yes[ Be simply ] |
If the player has not entered a bed or didn't die for three in-game days, phantoms tin spawn unless /gamerule doInsomnia
is set to false
. in Java Edition, this can be verified past checking if the "Time Since Concluding Rest" statistic is greater than 1.00 h.
A hostile mob can wake a player that is sleeping.
The histrion likewise cannot sleep in a bed occupied by some other player, resulting in the message, "This bed is occupied".
A role player can, however, sleep in a bed beingness used by a villager. The histrion may first wake the villager (pressing use on the villager) and then chop-chop enter the bed before the villager can lie downwards again. The villager reclaims the bed after the histrion wakes. The villager is kicked out of its bed when a player attempts to slumber at that place.
A player also cannot sleep while on burn down, while poisoned, or while starving.
If all sleeping requirements are met and the player enters a bed, the actor is positioned in the bed. The thespian falls asleep as the screen fades to blackness. In Bedrock Edition, the sleeping animation slowly lowers the player into bed.
One time all players in a world are asleep, after 5 seconds (100 ticks) the fourth dimension of twenty-four hour period changes to sunrise. (fourth dimension 0)
During this time, the chat window is focused, and the player can leave the bed by clicking the Go out Bed button.
Waterlogged beds[ Bedrock Edition simply ] cannot be slept in unless the player or villager has the Water Breathing or Conduit Power condition effects. Attempting to use a waterlogged bed otherwise does non display any message.[three]
Beds displaying an error higher up the hotbar is a feature sectional to beds; other blocks that cannot be used do not display such a bulletin.[four]
When a role player wakes up, if there is 2 blocks or more space above the bed then the actor can wake upwards on the bed. If there is less than two blocks above the bed and there is space on the side then the player wakes up on the side. If there is no space on the side of the bed and there is less than two blocks above the bed and so the player still wakes up on peak of the bed, but suffocates if information technology's a solid block.
Villagers always wake upwardly on elevation of the bed, meaning they tin can suffocate if there isn't enough room above the bed.
Passing the dark [ ]
Sleeping changes the time of day to sunrise and resets the weather bicycle, changing the conditions to articulate weather condition. In Java Edition, the atmospheric condition cycle is only reset if it is currently raining or snowing. The player wakes upwardly adjacent to the bed, facing the bed.
Sleeping does not accelerate processes that take identify over time such as the growth of crops or smelting. If /gamerule doDaylightCycle
is fake
, the actor instead wakes up in the night.
To skip the dark in multiplayer, all players in the Overworld must be in bed at the same fourth dimension. Pressing the Leave Bed button is not necessary in this case. The percent of players that need to sleep to skip the night can exist customized with the game rule playersSleepingPercentage
[ JE only ].
Villagers are unable to skip the dark by sleeping in beds, different players.
If the bed is destroyed while the role player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.
Setting the spawn signal [ ]
Once a histrion has entered a bed (or right clicked the bed during daytime), their spawn bespeak is set to the location of that bed. In Java Edition, multiple players tin set their spawn point on a single bed. In Bedrock Edition, the last player to employ a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.
Using a bed in the daytime also sets the spawn point, without really entering the bed.
When a bed explodes, it does not set the spawn point.
The message "Respawn bespeak set" is displayed in chat when the respawn point is successfully changed.
The cheque for a bed is made only when the player respawns. This means that the bed tin be destroyed and replaced or even reoriented, simply equally long equally there is a bed present in the aforementioned location, the role player tin can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (come across below), a message is displayed saying Y'all have no home bed or respawn ballast, or it was obstructed, and the player respawns at the earth spawn signal.
When choosing where to respawn the role player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen starting time. If this location is obstructed, the adjacent pick is to its south (+Z), rather than the eastward (+X). Only when all 7 locations around the head are obstructed are the three remaining ones next to the foot and so to be considered.
For a location to be unobstructed, the block at the level of the bed must be air or non-solid (eastward.g. torches, but not drinking glass) and there must be a infinite with a solid block below it and 2 non-colliding blocks for the role player to stand up in 0-ii blocks below the bed. It does not affair if the bed itself has blocks above it. Putting a slab one block in a higher place a bed can act as a two block alpine space, as the bed is half a block tall. The bed never spawns the actor on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is afterward made usable again, the player continues to respawn at the world spawn until interacting with the bed once more.
Specifically, when interacting with it, the location of the head of the bed is saved as the spawn indicate, and if a bed is in that infinite (whether it is the foot or the head) and so the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does non produce a "Respawn bespeak set" bulletin as the game doesn't change the saved spawn point. If a bed is reoriented and so that its pes is in this space, information technology even so functions on the next respawn, just it can also be interacted with to update the spawn betoken to the new head of the bed and crusade a "Respawn point set" message. Attempting the reverse, reorienting the bed so that information technology overlaps the original location of the pes, results in a respawn at world spawn. Withal, the location of the human foot of the bed is as well saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn two blocks away from the bed this way.
Bouncing [ ]
Falling onto a bed bounces the thespian with 66% strength – the bouncing-up velocity is 66% of the bear on velocity. The player also takes 50% of normal fall damage.
Baby villagers bounce on beds during the day.
If the player is falling while sleeping requirements are met, and presses utilize on a bed inside achieve before hitting the ground, the fall damage is delayed until the actor wakes.
A actor can bounciness on a bed while another actor or villager is sleeping on it without waking the player or the villager up.
Villagers can be pushed onto beds, as the bed is half a cake tall.
Curing [ ]
Each bed in the vicinity of a zombie villager has a chance to speed up the procedure of curing the zombie villager. Fe bars (such every bit in a cell) also have this consequence.
Placement [ ]
Beds require two blocks of floor space. Placement requires at least 2 blocks from the actor'due south facing direction. When placed, the foot of the bed is placed on the cake selected and the head of the bed on the cake farther abroad from the player. In Bedrock Edition, beds require solid blocks beneath them when placed. However, the bed remains in place if its supporting blocks are after removed. In Coffee Edition, beds do not require supporting blocks and can exist placed anywhere, provided there is enough room.
Sounds [ ]
Generic [ ]
Coffee Edition:
Audio | Subtitles | Source | Clarification | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block cleaved | Blocks | Once the block has broken | block.forest.break | subtitles.block.generic.pause | ane.0 | 0.eight | 16 | |
None [sound 1] | Blocks | Falling on the block with autumn harm | block.woods.autumn | None [audio 1] | 0.5 | 0.75 | sixteen | |
Cake breaking | Blocks | While the block is in the process of beingness broken | block.wood.hit | subtitles.cake.generic.hit | 0.25 | 0.v | xvi | |
Block placed | Blocks | When the block is placed | block.wood.place | subtitles.block.generic.identify | 1.0 | 0.viii | 16 | |
Footsteps | Blocks | Walking on the block | block.wood.stride | subtitles.block.generic.footsteps | 0.xv | ane.0 | xvi |
- ↑ a b MC-177082
Bedrock Edition:
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.wood | ane.0 | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.wood | 0.4 | one.0 |
? | Blocks | While the cake is in the process of being broken | hitting.wood | 0.23 | 0.5 |
? | Blocks | Jumping from the block | jump.forest | 0.12 | 1.0 |
? | Blocks | Falling on the cake without autumn harm | country.forest | 0.18 | one.0 |
? | Blocks | Walking on the block | stride.forest | 0.3 | 1.0 |
? | Blocks | When the block is placed | utilise.forest | 1.0 | 0.8 |
Unique [ ]
Coffee Edition:
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Explosion | ? | Explosions created by this | entity.generic.explode | subtitles.entity.generic.explode | ? | (<1.0) | 16 |
Data values [ ]
ID [ ]
Java Edition:
Proper name | Resource location | Block tags (JE) | Item tags (JE) | Form | Translation primal |
---|---|---|---|---|---|
White Bed | white_bed | beds | beds | Block & Particular | block.minecraft.white_bed |
Orange Bed | orange_bed | beds | beds | Block & Particular | block.minecraft.orange_bed |
Magenta Bed | magenta_bed | beds | beds | Cake & Item | block.minecraft.magenta_bed |
Light Blueish Bed | light_blue_bed | beds | beds | Block & Particular | block.minecraft.light_blue_bed |
Yellow Bed | yellow_bed | beds | beds | Block & Item | block.minecraft.yellow_bed |
Lime Bed | lime_bed | beds | beds | Cake & Item | block.minecraft.lime_bed |
Pink Bed | pink_bed | beds | beds | Block & Item | block.minecraft.pink_bed |
Gray Bed | gray_bed | beds | beds | Block & Detail | block.minecraft.gray_bed |
Light Gray Bed | light_gray_bed | beds | beds | Block & Item | cake.minecraft.light_gray_bed |
Cyan Bed | cyan_bed | beds | beds | Cake & Item | block.minecraft.cyan_bed |
Imperial Bed | purple_bed | beds | beds | Block & Detail | cake.minecraft.purple_bed |
Blueish Bed | blue_bed | beds | beds | Block & Item | cake.minecraft.blue_bed |
Dark-brown Bed | brown_bed | beds | beds | Block & Detail | block.minecraft.brown_bed |
Green Bed | green_bed | beds | beds | Block & Item | cake.minecraft.green_bed |
Blood-red Bed | red_bed | beds | beds | Block & Item | block.minecraft.red_bed |
Black Bed | black_bed | beds | beds | Block & Detail | block.minecraft.black_bed |
Name | Resource location |
---|---|
Cake entity | bed |
Bedrock Edition:
Bed | Resource location | Numeric ID | Form | Translation key |
---|---|---|---|---|
Standing | bed | 26 | Block | tile.bed.name |
Item | bed | 355 | Item | item.bed.black.proper name particular.bed.cherry.proper name detail.bed.green.name item.bed.brown.name item.bed.blue.name item.bed.cyan.name item.bed.silver.name item.bed.gray.name detail.bed.pink.name particular.bed.lime.name item.bed.yellow.name item.bed.lightBlue.proper name item.bed.magenta.name item.bed.orangish.name particular.bed.white.name |
Proper name | Savegame ID |
---|---|
Block entity | Bed |
Metadata [ ]
In Bedrock Edition, beds utilize the post-obit data values:
- Block
Lowest 2 bits value | Facing |
---|---|
0 | Head facing South |
1 | Head facing West |
two | Head facing North |
3 | Caput facing East |
Bit flag | Significant |
0x4 | When 0, the bed is empty When one, the bed is occupied |
0x8 | When 0, the foot of the bed When ane, the head of the bed |
- Particular
DV | Description | |
---|---|---|
0 | White Bed | |
1 | Orange Bed | |
2 | Magenta Bed | |
3 | Lite Blue Bed | |
four | Yellowish Bed | |
v | Lime Bed | |
half-dozen | Pink Bed | |
7 | Gray Bed | |
8 | Low-cal Gray Bed | |
9 | Cyan Bed | |
10 | Purple Bed | |
11 | Blueish Bed | |
12 | Brown Bed | |
13 | Light-green Bed | |
14 | Ruby-red Bed | |
15 | Black Bed |
Block states [ ]
Java Edition:
Proper noun | Default value | Allowed values | Description |
---|---|---|---|
facing | n | due east north south west | The direction the caput of the bed is pointing. The same management the player faces when placing the bed. |
occupied | false | false true | True when a actor or villager is using the bed. |
part | foot | foot head | The half of the bed in the current block. |
Bedrock Edition:
Name | Default value | Allowed values | Description |
---|---|---|---|
facing_bit | 0 | 0 1 two iii | The direction the head of the bed is pointing. The aforementioned management the player faces when placing the bed. |
head_bit | imitation | simulated truthful | If the current block is the head office. |
occupied_bit | false | false true | True when a role player or villager is using the bed. |
Block information [ ]
A bed has a block entity associated with it that holds boosted data nigh the block.
Coffee Edition:
- Block entity information
Bedrock Edition:
- Meet Bedrock Edition level format/Block entity format.
Advancements [ ]
Icon | Advocacy | In-game description | Parent | Actual requirements (if unlike) | Resources location |
---|---|---|---|---|---|
Sweet Dreams | Slumber in a bed to change your respawn point | Take chances | Lie down in a bed. The advancement is granted as soon equally the histrion is in the bed, even if the player does not successfully sleep. | adventure/sleep_in_bed |
History [ ]
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Nugget history
Java Edition Beta | |||||
---|---|---|---|---|---|
November 26, 2011 | Originally, crying obsidian was intended to act as a block to reset spawn points, until beds were introduced. | ||||
1.3 | Added beds. | ||||
The only colour for beds is red. | |||||
Sleeping in an area potentially exposed to monsters can cause players to wake upwards early, with a skeleton or zombie spawned next to them. | |||||
Trying to sleep in a bed in the Nether does nothing. | |||||
ane.4 | Sleeping in a bed now resets the player's spawn position, though it does non work for most users. Apparently, at the moment, the spawn point unintentionally changes only if Exit Bed is clicked and the role is limited to multiplayer. | ||||
i.4_01 | Beds now act every bit a respawn point as intended. | ||||
1.six | Test Build 3 | Trying to sleep in a bed in the Nether now causes the bed to explode. | |||
1.7 | As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in terrain.png. No visual difference has resulted for the bodily bed. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease four | Bed explosions in the Under now low-cal nearby blocks on burn down. | |||
Beta 1.9 Prerelease 5 | The bottom textures of bed have been changed to the texture of the new oak planks from to . | ||||
Beta one.nine Prerelease half-dozen | Beds no longer spawn monsters, instead, trying to sleep when monsters are effectually displays a message saying You lot may not residue now, at that place are monsters nearby. | ||||
1.2.4 | release | Cats while in standing position at present purposely go and sit on beds. | |||
1.5 | ? | Beds now check their biome for detonation rather than just their dimension. | |||
i.8 | 14w29a | Beds now display the great blitheness on top and bottom. | |||
14w33a | Beds now make sounds when placed, and plays logical sounds when stepped on and broken.[five] | ||||
i.ix | 15w43a | A bed now generates inside igloos. | |||
i.11 | 16w32a | The letters "You tin but sleep at night", "Y'all may not rest at present, there are monsters nearby", and "This bed is occupied" now appears on top of the hotbar, the place that the bulletin "Press <whatever your sneak key is> to dismount" also appears when the role player is riding a mob. | |||
16w33a | If the player is shut enough to click on the bed, but not close enough to sleep in it, the bulletin "Y'all may not rest now, the bed is likewise far abroad" is now displayed. | ||||
1.12 | 17w06a | Neutral zombie pigmen no longer prevent the player from sleeping in a bed. | |||
March 13, 2017 | Jeb mentions colored beds for i.12. | ||||
17w15a | Dyed beds accept been added. | ||||
The former "Bed" has been renamed to "Red Bed". | |||||
The texture of cherry-red beds has been slightly changed. The top of the beds are no longer mirrored. | |||||
Beds now announced 3D in the inventory. | |||||
Beds now have 3D legs.[half dozen] | |||||
Beds have been made boisterous, though they practice not completely reduce all autumn damage. | |||||
Beds are at present a block entity. | |||||
17w17a | The iv legs of a bed are now each textured separately, and their model is different. | ||||
The textures of beds have now also been slightly changed. | |||||
1.13 | 17w47a | Beds at present require solid blocks below them, or they interruption into an detail. Previously, a bed needed to be placed on solid blocks, but the blocks could subsequently exist removed. | |||
18w07a | Sleeping in a bed is now of import to keep phantoms from spawning. | ||||
18w20a | Players in creative style can now sleep even if monsters are nearby. | ||||
18w22a | Beds no longer require supporting blocks below them; they do not break into an item if said blocks are removed, and can exist directly placed on meridian of non-solid blocks. | ||||
pre2 | The "You can merely sleep at night" message when using a bed has been inverse to "You can sleep only at night and during thunderstorms." | ||||
1.14 | 18w43a | The textures of all beds accept been changed. | |||
The bottom textures of beds accept been inverse to new oak planks texture. | |||||
18w44a | Cats tin can at present slumber in empty beds or sit on their owner when their possessor is sleeping. | ||||
18w47a | The bottom textures of beds have been changed to the new oak planks to texture, once once again. | ||||
18w48a | Beds at present generate in the updated plains villages. | ||||
18w49a | Beds now generate in the updated savanna villages and the new snowy tundra villages. | ||||
18w50a | Beds now generate in the updated desert and taiga villages. | ||||
19w08a | All mobs tin can now slumber in beds using commands. | ||||
19w11a | Villagers now claim beds and sleep in them during the nighttime. | ||||
Shepherd villagers now sell beds. | |||||
ane.xv | 19w35a | If a histrion tries to slumber in a bed that is occupied by a villager, that villager is now kicked out of the bed. | |||
19w36a | Trying to sleep in a bed during the daytime now sets the thespian'south spawn location to that bed. | ||||
pre2 | Successfully changing a spawn indicate using a bed now displays a message in chat. | ||||
1.16 | 20w12a | The message "Your habitation bed was missing or obstructed" has been changed to "Yous have no home bed or respawn ballast, or it was obstructed" due to the improver of the respawn anchor, used to set the histrion'due south spawn in the Nether. | |||
ane.16.2 | 20w30a | Beds at present prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed. | |||
1.17 | 20w51a | Added gamerules for sleeping in multiplayer. | |||
1.18 | 21w44a | Sleeping now but resets the weather cycle if it is currently raining or snowing.[7] | |||
Pocket Edition Blastoff | |||||
v0.4.0 | Added beds. | ||||
v0.five.0 | Beds can now be obtained after activating the nether reactor. | ||||
v0.9.0 | build i | Beds no longer restore health in normal difficulty, making food a more required survival-needed resources. | |||
Added smooth lighting to beds. | |||||
v0.xi.0 | build 8 | The lighting on beds has been improved. | |||
v0.12.1 | build one | Tamed ocelots while standing now purposely become and sit on beds. | |||
Beds are no longer available from the under reactor. | |||||
v0.xvi.0 | build 1 | Beds now make a audio when placed, identical to blocks like stone.[8] | |||
Pocket Edition | |||||
one.0.0 | alpha 0.17.0.ane | Beds are at present generated in igloos. | |||
alpha 0.17.0.2 | The Leave Bed push now has a new texture. | ||||
alpha one.0.0.0 | Sleeping now ends weather condition. | ||||
ane.1.0 | alpha 1.i.0.0 | Added the other 15 colors of beds. | |||
The former "Bed" has been renamed to "Ruby-red Bed". | |||||
The texture of scarlet beds has been slightly changed. | |||||
A new animation when sleeping has been added to beds. | |||||
Beds in igloos are at present white in water ice plains and brown in cold taigas. | |||||
Beds at present bounce the role player two blocks up, and have 3D legs. | |||||
Placement, stepping and breaking sounds for beds are now correctly wooden.[8] | |||||
Boulder Edition | |||||
1.4.0 | beta one.2.14.two | Beds can at present be waterlogged and require Water Animate to slumber in. | |||
beta 1.2.20.ane | Colored beds can now be turned into white beds by adding bleach. This works only if Education Edition features are turned on. | ||||
1.6.0 | beta 1.6.0.one | Sleeping in a bed is now important to go along phantoms from spawning. | |||
one.8.0 | beta 1.eight.0.8 | Cats can now sleep in empty beds or sit on their owner when their owner is sleeping. | |||
1.ten.0 | beta one.10.0.three | Diverse beds at present generate in the new villages. | |||
Villagers tin now sleep past occupying a bed, which prevent players from using it. | |||||
Igloos now generate with red beds. | |||||
Beds are now used to count the number of available houses in villages. | |||||
The textures of all beds accept been changed. | |||||
1.11.0 | beta 1.xi.0.4 | Beds can now exist bought from shepherd villagers. | |||
ane.13.0 | ? | Players now succeed in attempting to sleep on villager-occupied beds, kicking the villager off. | |||
1.16.0 | ? | The ID has been changed to "(color)_bed". | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | ane.0.one | Added beds. |
TU12 | Cats in standing position now purposely go and sit down on beds, preventing players from using them. | ||||
TU43 | CU33 | ane.36 | Patch 13 | The sleeping animation while in beds has been changed. | |
TU54 | CU44 | one.52 | Patch 24 | one.0.4 | Added the other 15 colors of beds. |
The old "Bed" has been at present renamed to "Cherry-red Bed". | |||||
The texture of red beds has been slightly changed. | |||||
Beds are now dyeable and bounce the histrion two blocks upwards, and have a single 3D legs. | |||||
TU60 | CU51 | one.64 | Patch xxx | one.0.11 | The sleeping animation in beds has been changed again. |
TU69 | ane.76 | Patch 38 | Sleeping in a bed is now of import to keep phantoms from spawning. | ||
Beds can now be waterlogged and require H2o Animate to slumber in. | |||||
ane.83 | The sleeping blitheness for beds has been reverted to how it was before ane.64. | ||||
one.91 | Various beds now generate in the new villages. | ||||
Villagers can now sleep by occupying a bed, which prevents players from using it. | |||||
Beds are now used to count the number of bachelor houses in villages. | |||||
Beds tin now be bought from shepherd villagers. | |||||
New Nintendo 3DS Edition | |||||
0.ane.0 | Added beds. | ||||
1.nine.19 | Added the other fifteen colors of beds. | ||||
The former "Bed" has been renamed to "Ruby-red Bed". | |||||
The texture of red beds has been slightly changed. | |||||
Beds now bounce the thespian two blocks upward and have 3D legs. | |||||
Teaching Edition | |||||
one.0 | Added beds. | ||||
1.0.1 | Added the other fifteen colors of beds. | ||||
The onetime "Bed" has been renamed to "Ruby Bed". | |||||
The texture of red beds has been slightly changed. | |||||
Beds now bounce the player two blocks up, and accept 3D legs. | |||||
i.0.27 | Colored beds tin can now be turned into white beds past calculation bleach. | ||||
1.12 | The textures of all beds have been changed. |
Data history [ ]
Coffee Edition | |||||
---|---|---|---|---|---|
1.thirteen | 17w47a | The different cake states for the bed ID have been dissever into their own IDs. | |||
Prior to The Flattening, this block's numeral ID was 26, and the item's 355. |
Bed "item" [ ]
- The post-obit content is transcluded from Technical blocks/Bed.
This section is missing information about Test placement sound, placed metadata and replacement capabilities.
Please aggrandize the department to include this information. Further details may exist on the talk page.
Coffee Edition Beta | |||||
---|---|---|---|---|---|
1.three | Beds take an extra detail form corresponding to its block ID, which can be obtained via inventory editors with numeric item ID 26. Information technology is not intended to be obtained in conventional gameplay. | ||||
Picking block will change the currently selected slot to any containing this otherwise-unobtainable bed item, but will non permit it to be obtained if non already in the hotbar. | |||||
1.6 | Examination Build 3 | Bed items tin be obtained from the newly added debug chests, mainly from the 26th slot of the 1st chest from the left, and the 10th slot of the 5th chest from the left. | |||
release | Debug chests no longer spawn, preventing bed items from being obtained this way. | ||||
Java Edition | |||||
1.two.5 | pre | Option Block now returns the actually obtainable bed item. | |||
one.iii.one | 12w16a | Bed items can now be obtained in singleplayer worlds via the /requite command using the respective numeric ID. | |||
ane.7.2 | 13w37a | The directly particular form of the bed block has been removed from the game. It can no longer exist equally an item in whatever fashion, only equally a placed block. | |||
Pocket Edition Alpha | |||||
? | Beds existed every bit an unobtainable item. | ||||
? | The bed item placed the bottom half of the bed.[9] | ||||
Unknown | |||||
? | The bed particular places an invisible cake with a huge hitbox.[10] |
Appearances [ ]
Java Edition Beta | |||||
---|---|---|---|---|---|
1.3 | The bed particular uses this texture in inventories, when held in first or third person view or as a dropped detail. | ||||
Java Edition | |||||
1.iv.two | 12w34a | The bed item at present uses the same texture when in an item frame. | |||
Pocket Edition Alpha | |||||
? | The bed particular uses this texture.[9] | ||||
Bedrock Edition | |||||
? | The bed particular uses this texture.[11] |
Names [ ]
- Java Edition
- Beta 1.3 - 13w36b: Bed
- Boulder Edition
- ? - ?: Bed [11]
Problems [ ]
Issues relating to "Bed" are maintained on the issues tracker. Written report bug there.
Trivia [ ]
- The reason beds explode in the Nether and the End is because Notch institute it was the easiest solution to dimension-unique respawning.[12]
- Dimension-unique respawning was somewhen implemented via the respawn anchor, and gained command support at the same time. Despite this, beds volition still explode in invalid dimensions, equally volition respawn anchors.
- If the actor quits the game while sleeping, upon return the player wakes up beside the bed.
- Using the
/teleport
command while some other player is sleeping still teleports the sleeping player, simply the player wakes immediately.[ Java Edition only ] - If the role player places a bed on ice, running over the bed acts like running over ice, similar to slabs.
- Before differently colored beds were added, using all half dozen planks and all 16 wool combinations, there were iii,456 different ways to craft a bed.
- When placed using the
/setblock
command, only ane half of a bed is placed, considering beds are 2 blocks long. A unmarried one-half can be slept in like a whole bed. - Villagers tin can slumber in the Under and the Terminate without causing the bed to explode.[xiii]
- While the block state used to determine the half of a two-block block such as doors and double-alpine flowers is called half, in the instance of beds this is chosen role.
- Players and villagers do not drown or accept damage from lava while in a bed, fifty-fifty if the bed is covered in lava.
- The red bed was the original default bed color. In Coffee Edition ane.12 and Pocket Edition ane.1.0 version of the game, the default color was changed to white.
Gallery [ ]
-
A sleeping player in multiplayer.
-
The bulletin that can exist seen after a failed effort to respawn at the spawn point set by a bed.
-
A crater created by attempting to sleep in the Nether.
-
A crater created by attempting to slumber in the End.
-
All the different color variants.
-
An unemployed villager and a butcher villager goes to slumber, unaware of the zombies outside.
-
Player being awakened past a zombie.
-
The message that can be seen when any players try to slumber during daytime (before 1.eleven).
-
A player going to sleep in a bed in the starting time day of Beta 1.3.
-
A bed in an abandoned village has its bottom half replaced by wheat crops.
References [ ]
- ↑ MCPE-28723 – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced in Java Edition when a player is killed by "Intentional Game Design".
- ↑ MC-146515 resolved as "Works As Intended"
- ↑ MCPE-35802
- ↑ MC-160479 resolved as "Works Equally Intended"
- ↑ MC-66347 – "Beds make incorrect sounds" resolved as "Stock-still".
- ↑ MC-11963 – "bed hind legs not rendered" resolved as "Fixed".
- ↑ MC-63340 – "Sleeping always resets time until pelting" – resolved as "Stock-still"
- ↑ a b MCPE-10077 – "Incorrect sounds on beds" resolved every bit "Stock-still".
- ↑ a b https://youtu.exist/3Q0lLaEs3eU?t=37s
- ↑ https://youtu.exist/2WOBsLF7Ooc?t=3m44s
- ↑ a b https://youtu.be/2WOBsLF7Ooc?t=3m36s
- ↑ "duh" – @Notch on Twitter, May 11, 2020, in response to "And so you're telling me the "Inteded Game Design" should actually exist "Distressing, I was besides lazy to code"?" – @NoahBandito on Twitter, May 11, 2020
- ↑ MC-146515 Resolved as Works Every bit Intended
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